Explore the intricacies of ragdoll physics and tentacle animation in game development through this 27-minute conference talk from Notacon 9. Delve into the techniques and challenges of creating realistic and dynamic tentacle movements, using the popular indie game Octodad as a case study. Learn from Devon Scott-Tunkin's insights on improving ragdoll systems for unique character designs, and gain valuable knowledge applicable to various game development projects involving non-traditional character models.
Overview
Syllabus
2.2.8 Octodad Building a Better Tentacle Ragdoll Devon Scott-Tunkin.avi