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3ds Max 2010 - Graphite Modeling Tools Tutorial - Part 1

Envato Tuts+ via YouTube

Overview

Explore the new Graphite Modeling Tools introduced in 3ds Max 2010 through this comprehensive video tutorial. Dive into the first part of a two-part series led by professional game environment artist Kaleb Aylsworth. Learn how to effectively use these tools in a practical, everyday workflow. Discover a majority of the new tools and their various functions, explained in detail. Gain insights into features such as Preserve UVs, Tweak, Repeat, Nerves, Isoline Display, Gross Selection, Loop Selection, Quick Slice, Pconnect, Paintconnect, Constraints, Relax, Create Polygon, Mesh Smooth, Tessellate, Tension, and more. Master techniques for manipulating vertices, edges, and polygons to enhance your 3D modeling skills. Prepare for the second part of the series, where you'll apply these tools to model a tropical jungle tree using graphite and freeform modeling techniques.

Syllabus

Introduction
Opening the Graphite Panel
Preserve UVs
Tweak
Repeat
Nerves
Isoline Display
Gross Selection Shrink Selection
Loop Selection
Cylinder Ends
Dot Loop
Gap
Ring
Similar
Outline
Quick Slice
Edge Loop
Pconnect
Paintconnect
Constraints
Relax
Create
Polygon
Mesh Smooth
Tessellate
Tension
Make planar
Extrude Vertex
Break Vertex

Taught by

Envato Tuts+

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