Learn advanced techniques for animating a book with flipping pages in Blender 2.6 in this third installment of a comprehensive tutorial series. Dive into modeling and rigging the mass of pages using curved bones and drivers to create realistic shapes and control page thickness. Master the application of bone shapes to controllers for easy rig manipulation. Gain valuable skills in creating detailed, easily modifiable book animations with an unlimited number of pages.
Overview
Syllabus
Animating a Book in Blender - Part 03
Taught by
CG Cookie