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This 15-minute conference talk from the Audio Developer Conference (ADC) 2024 explores the essential components of creating an efficient plugin production pipeline. Learn how to streamline development processes to deliver high-quality audio plugins while reducing time to market and development costs. Speakers Bence Kovács, a software developer specializing in audio and game development with expertise in modular architectures, and Linus Corneliusson, who transitioned from heavy metal production at Fascination Street Studios to plugin development at Bogren Digital, share their journey in building a rapid development framework. Discover the tools and strategies needed to establish an effective "plugin assembly line" that enhances code reusability and facilitates faster development cycles for complex audio software. The presentation includes downloadable slides for reference and was part of ADC, an annual event celebrating audio development technologies across music applications, game audio, audio processing, and embedded systems.