Dive into the second part of a coding challenge focused on simulating a Rubik's Cube using matrix operations. Learn how to represent each cubie in a matrix, apply rotations to the cube's faces, and implement a separate Face class. Explore techniques for finding and coloring cubies, updating their positions, and adding directional turns. Follow along as the code is refactored and tested to ensure proper functionality. Gain insights into 3D rendering, matrix multiplication, and rotation matrices while working on this engaging project.
Overview
Syllabus
Introduction.
Continuing From Part 1.
Representing Each Cubie In a Matrix.
Finding Each Cubie.
Applying Rotation.
Coloring The Faces.
Updating The Positions.
Adding Directions For Each Turn.
Testing If Everything Works.
Taught by
The Coding Train