Overview
Dive into an in-depth video interview with designer and art director Marcos Vaz as he recounts his experience leading the team that created the graphics for Super Bowl LVIII using Unreal Engine. Explore the journey from concept to execution, including problem-solving strategies, team dynamics, and the technical aspects of implementing Unreal Engine in broadcast graphics. Gain insights into the skillsets required for such a high-profile project, the role of VizRT in the production pipeline, and the future of Unreal Engine in broadcast media. Learn about the challenges and triumphs of working on one of the most-watched sporting events in the world, and discover how innovative technologies are shaping the future of live sports broadcasting.
Syllabus
Intro
How to Get to The Superbowl
Here to Solve Problems and Chew Gum and I'm All Out of Gum
Give us The Numbers
Straight to The Horses Mouth
Trust The Process
Skillsets for The Superbowl
What Runs The Superbowl Graphics?Â
What is VizRT
The Pipeline into Unreal
The Future of Unreal in Broadcast
Getting to The Big Game
Taught by
School of Motion