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Do You Copy - Dialog System and Tools in Firewatch

GDC via YouTube

Overview

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Explore the intricate logic, tools, and workflow behind the dialog system used in Firewatch in this 58-minute GDC session from 2017. Unity's William Armstrong and Campo Santo's Patrick Ewing delve into the development process, offering valuable insights for game designers and programmers. Gain a deeper understanding of how dialog systems can enhance player immersion and storytelling in video games. Learn about the challenges faced and solutions implemented by the team during the creation of Firewatch's innovative conversation mechanics.

Syllabus

Do You Copy? Dialog System and Tools in Firewatch

Taught by

GDC

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