Explore the journey of building a Vulkan VR engine for Linux in this 41-minute conference talk from linux.conf.au. Discover the current state of VR technology on Linux, gain insights into developing with the Vulkan API, and follow the speaker's progress from rendering a first triangle to implementing advanced features. Learn about the challenges faced, doors opened, and future prospects in VR development for Linux. Gain valuable knowledge about graphics programming, open-source technologies, and the intersection of Linux and virtual reality.
Overview
Syllabus
Intro
ABOUT ME
WHY NOT VULKAN?
VR ON LINUX - APIS
VR ON LINUX - ENGINES
MY SETUP AND TOOLS
WHAT OTHER THINGS?
ARCHITECTURE
A CUBE IS BORING
ASSET PIPELINE
INTEGRATING OPENVR
NETWORKING
EXPERIMENTS
MOZILLA WEBVR - IT WORKS!
PSVR + OPENHMD
QUESTIONS?
Taught by
linux.conf.au