Overview
Explore major improvements to Oculus integrations for UE4 in this 28-minute conference talk from Facebook Connect 2020. Gain insights from Oculus and Epic Games engineers on topics including Quest 2 support, Android build enhancements, cook on the fly functionality, and new code samples. Discover upcoming features like OpenXR, variable rate shading, and pixel projection reflections. Learn about recent updates, documentation resources, and project templates to enhance your development process for Unreal and Oculus platforms.
Syllabus
Introduction
Quest 2 Support
Android Build Improvements
Cook on the Fly
Android Debug Bridge
Bug Fixes
New Code Samples
Basic Locomotion
Rendering Samples
Wrap Up
Introducing Steve Smith
OpenXR
OpenXR Input System
Variable Rate Shading
Fragment Density Maps
Recent Updates
Upcoming OpenXR Features
Pixel Projection Reflections
Alpha to Coverage
Oculus Documentation
Project Templates
Learning Courses
Conclusion
Taught by
Meta Developers