Explore the unique world of game development through the eyes of a former backend Scala engineer in this 37-minute conference talk from GeeCON 2022. Discover the surprising differences between traditional software development and gamedev as Robert Piwowarek shares his experiences transitioning to a full-time gameplay programmer. Learn about game engines as frameworks, focusing on Unreal Engine and its C++ implementation. Understand why alternative version control systems may be preferred over git in game development. Gain insights into how Steam is utilized in internal development processes and the reasons behind visible game uploads without corresponding patch releases. Explore the methods used for testing gameplay mechanics and typical team structures in the gaming industry. This talk offers valuable perspectives for developers curious about the distinct challenges and tools encountered in game development compared to other software engineering domains.
Overview
Syllabus
GeeCON 2022: Robert Piwowarek - Gamedev through the eyes of a backend engineer
Taught by
GeeCON Conference