Overview
This course aims to introduce beginners to Godot 3.1 and focuses on teaching 3D game development skills. Students will learn how to import 3D models, implement kinematic character movement, work with areas, utilize edge detection and mouse capture, explore CSG, and create a first-person character. The teaching method involves a series of structured lessons. This course is intended for individuals interested in learning game development with Godot 3.1.
Syllabus
Godot 101: Intro to 3D (part 1).
Godot 101: Intro to 3D (part 2): Importing 3D Models.
Godot 101: Intro to 3D (part 3): Kinematic Character Movement.
Godot 101: Intro to 3D (part 4): Areas.
Godot 101: Intro to 3D (part 5): Edge Detection and Mouse Capture.
Godot 101: Intro to 3D (part 6): Introducing CSG.
Godot 101: Intro to 3D (part 7): First-person Character.
Taught by
KidsCanCode