Overview
This course teaches students how to work with rigid bodies, particles, inheritance, ray-casting, splitscreen multiplayer, and draggable windows in Godot 3.0. The course aims to help learners create their first game using Godot 3.0. The teaching method includes hands-on tutorials and practical exercises. This course is intended for individuals interested in game development and programming using the Godot game engine.
Syllabus
Godot 3.0: Rigid Bodies.
Godot 3.0 - Know Your Nodes: Particles2D.
Godot 2.1 to 3.0 Gotchas!.
Learning Godot 3.0: Your First Game Part 1.
Learning Godot 3.0: Your First Game Part 2.
Learning Godot 3.0: Your First Game Part 3.
Learning Godot 3.0: Your First Game Part 4.
Learning Godot 3.0: Your First Game Part 5.
Learning Godot 3.0: Your First Game Part 6.
Godot 3.0: Inheritance.
Godot 3.0: 2D Visibility with Ray-casting.
Godot 3.0: Splitscreen Multiplayer.
Godot 3: Draggable Windows.
Taught by
KidsCanCode