Overview
Join the WereCleaner development team in this 1 hour 31 minute Unity livestream as they reveal how to create a pressure washer-style cleaning system for games. Originally presented at GDC, this comprehensive presentation walks through the creation process of their carnage cleaning game mechanics. The session covers the game's development journey, detailed implementation of the cleaning mechanics, narrative and artistic design choices, and future plans for the team. Following the main presentation, participate in a community Q&A session where the developers answer questions about their unique game. Perfect for game developers interested in implementing similar systems or learning about specialized gameplay mechanics in Unity.
Syllabus
00:00:00 - Livestream Kickoff
00:04:32 - The WereCleaner Trailer
00:05:22 - Welcome The WereCleaner Team
00:08:07 - Creating the WereCleaner
00:21:45 - A Bloody Mess: Implementation of Cleaning in the WereCleaner
00:51:10 - Narrative and Artistic Identity
01:00:13 - The Future for the WereCleaner Team
01:11:28 - Community Q&A
01:28:40 - Wrapping Up
Taught by
Unity