Logs, Metrics, Traces and Mayhem: An Interactive Observability Adventure Game
CNCF [Cloud Native Computing Foundation] via YouTube
Overview
This interactive conference talk invites participants to play a text-based adventure game built on an observability stack. Explore how Doom runs on Grafana and engage with a custom-built observability adventure game. Armed with metrics, logs, and traces, learn to navigate debugging challenges and rescue applications from the "dark wizard." The 27-minute session demonstrates how different telemetry types solve real-world observability problems through live gameplay. Watch as presenters Jay Clifford and Tom Glenn from Grafana Labs showcase the power of OpenTelemetry for data collection and illustrate how open-source tools like Grafana, Loki, Tempo, and Prometheus enable informed decision-making. Perfect for both observability beginners and experienced engineers looking to enhance debugging skills and discover ways to gamify observability training for teams.
Syllabus
Logs, Metrics, Traces and Mayhem: An Interactive Observability Adventure... Jay Clifford & Tom Glenn
Taught by
CNCF [Cloud Native Computing Foundation]