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Mastering Tileable Textures in ZBrush - Part 2

Pixologic ZBrush via YouTube

Overview

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Join this comprehensive 2-hour livestream tutorial, the second part of the "Creating High-End Game Assets" series, where ZBrush Trainer Rodolfo Silva demonstrates advanced techniques for creating trimsheets and tileable textures in ZBrush. Learn powerful workflows using LiveBoolean, ArrayMesh, and NanoMesh to enhance your modeling techniques for game assets. Discover how to achieve seamless textures with WrapMode, protect edges properly, and utilize Insert Multi Mesh (IMM) tools effectively. The tutorial covers creating brick walls, working with NanoMesh for variations, implementing non-destructive workflows with Boolean operations, and preparing assets for Substance. Throughout the session, Rodolfo answers numerous audience questions about workflow alternatives, 3D printing considerations, and technical aspects of creating professional game-ready assets.

Syllabus

00:00:00 Waiting Loop
00:01:00 Welcome
00:02:33 Today's Topic
00:03:38 Tileable Content
00:05:46 __ 3D app pre-requisites
00:06:23 __ Subdivide keep sharp edges
00:07:37 __ WrapMode [1], help text
00:09:57 __ Protecting the edge
00:14:38 __ Array Mesh
00:15:49 __ Bounding Box and Fix it
00:21:44 Q - Alternative technique
00:23:11 __ Gui tip and brush tips
00:25:22 Housekeeping
00:30:55 Q - What is Cinema 4D
00:33:11 __ Recap
00:34:42 __ Rocky wall prep tile
00:35:52 __ Light Box - Brush - Insert IMM
00:36:20 __ Customize the Interface
00:36:32 __ Brick [1], Modifiers, Variations
00:38:01 Q - Explain IMM, Insert Multi Mesh
00:39:43 Q -- Example, IMM Zipper
00:40:44 Q -- IMM Brushes, examples, Train
00:41:53 __ MultiMesh Selector
00:43:57 __ MultiMesh Variations
00:44:47 __ NanoMesh, Insert, ZModeler
00:46:42 __ NanoMesh, Insert, Adjustments
00:52:34 __ NanoMesh, Instance To Mesh
00:52:44 __ NanoMesh, Inventory, One To Mesh
00:53:45 __ DynaMesh, Merged
00:54:11 __ Make Brickwal Tile-able
00:56:21 __ WrapMode [2], Ghost Mode
01:00:18 Q - Similar To Scatter pen
01:01:31 Q - Creat IMM free iPad version [1]
01:01:52 Q - Converting mesh into IMM brush
01:02:16 Q - Create IMM free iPad version [2]
01:03:21 Q - Random Brick with more than 40
01:04:27 Q - Draw IMM, content disappears [1]
01:06:09 Q - Other variations of tiling
01:07:09 Q - Example for WrapMode again
01:08:59 Q - Triplanar Displacement
01:10:50 Q - Draw IMM, content disappears [2]
01:11:43 Trimm sheets
01:12:41 __ Measurements
01:14:13 __ Process problems
01:14:56 __ Nearly Non-destructive workflow
01:16:06 __ LightBox, Spotlight, Boole
01:18:52 __ Paint and Boole the shape
01:20:03 __ SpotLigh, Dimensions, Extend
01:21:01 __ Project Spotlight result
01:22:38 __ Alter the result of Projection
01:23:07 __ Spotligh as Boolean-cuts
01:24:40 __ Sequence of steps
01:25:09 __ Intersect, Live Booleans
01:26:12 __ Ornamental patterns
01:28:09 __ Camera views, pattern details
01:30:08 Q - 3D printing and detail loss
01:34:44 Q - Does Profile adapt to object
01:38:18 Q - Camera perspective ISO
01:40:04 Q - Trimmsheet, Texel
01:46:38 Q - Short-cuts shown [NA]
01:49:25 Q - Left, dial, right, mouse [NA]
01:55:05 Tip, check out ZBrush Streams
01:55:52 PolyPaint and SubTools
01:57:38 __ Prep for Substance
01:58:48 __ Substance
02:01:05 __ Substance layers, ID, mask
02:02:30 __ Using Mask colors
02:04:24 __ Alter mask via Brush
02:06:28 Wrapping Up
02:07:33 Housekeeping
02:08:38 ZBrush Central
02:10:00 Thank you and bye

Taught by

Pixologic ZBrush

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