Explore the process of transitioning mobile games to cloud-based development using Python in this 30-minute EuroPython Conference talk. Learn how a game development company overcame challenges to build a scalable server backend infrastructure capable of supporting over 100,000 players. Discover the architecture, technologies, and lessons learned in creating a Python-powered game backend, including the use of workers, web servers, custom message queues, and various databases. Gain insights into handling frequent connection drops, preventing cheating, enabling profile syncing, and improving worker performance. Understand the implementation of tools like Fabric, Docker, and AWS for deployment and scalability.
Overview
Syllabus
Intro
Objectives
Who are we
Our history
Backend in Python
Requirements
Server Size
Game Logic
Goal
Django
Architecture
Architecture Layers
Deployment
Queue
Technologies
Lessons Learned
Problems
Tornado
Whats Next
Sending Data
Taught by
EuroPython Conference