Explore efficient cross-platform execution solutions developed for Halo Infinite and future projects in this 2022 GDC session presented by Daniele Giannetti from 343 Industries - Microsoft. Delve into the intricate details of rendering a single frame in the game, gaining insights into the technical challenges and innovative approaches used by the development team. Learn about the strategies employed to optimize performance across multiple platforms while maintaining the high-quality visuals expected from the Halo franchise. Discover how these solutions can be applied to other game development projects, enhancing cross-platform compatibility and efficiency in the industry.
Overview
Syllabus
One Frame in 'Halo Infinite'
Taught by
GDC