Overview
Explore the journey of game development through a conference talk that delves into the challenges of starting and finishing a game project. Learn about overcoming obstacles like scope creep, unknown unknowns, and fragile code while gaining insights from the speaker's experience creating the game Trichroma. Discover both technical and non-technical lessons for successfully completing game projects, including tips on prototyping, validation, play testing, and using tools like Cordova for cross-platform development. Gain valuable knowledge on simplifying processes, setting deadlines, and leveraging support from friends to bring your game ideas to fruition.
Syllabus
Intro
PROLOGUE
XAtlassian
create stuff
games
problem
prototype
quick & hacky
validation
the real thing
play testing
change
cordova create [dir] [id] [name]
cordova platform add android
platforms
plugins
cordova plugin add [plugin-key]
cordova build android
cordova run android --target=xyz
chrome://inspect
device testing
gotcha!
solution
lazy
simplify
good news!
cordova platform add browser
cordova run browser
learn
friends
scope
deadline
start
one more thing
credits
Deborah, Grace, Leanne
Taught by
JSConf