Dive into a 50-minute GDC 2022 session where Insomniac Games' Anna Roan and Brian Mullen explore the intricate world of next-gen lighting in 'Ratchet and Clank: Rift Apart'. Discover the setup, challenges, and valuable lessons learned during the development process. Gain insights into how workflows and pipelines from Marvel's Spider-Man were adapted and implemented for this project, and how they evolved to create a visually stunning experience for the PlayStation 5. Learn about the innovative techniques and adaptations required to push the boundaries of lighting in game development, resulting in a truly spectacular visual showcase.
Overview
Syllabus
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
Taught by
GDC