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Rigging Level 3 - Organize or Fail! - Part 5

CGDive via YouTube

Overview

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Learn essential rig organization techniques in this 1-hour tutorial from CGDive's "Rigging isn't Scary" course (Level 3). Master how to organize complex Blender rigs with a special technique that makes them easier to understand, weight paint, and export to game engines. The tutorial covers identifying deform bones, duplicating them, setting up copy transforms constraints, creating proper bone hierarchies, separating controls and mechanical bones, organizing bone collections, appending widgets, adjusting bone shape orientations, and setting up bone colors. Includes a Python script to help automate constraint setup. Don't skip this crucial organization step that will make your rigging workflow significantly more efficient and maintainable.

Syllabus

0:00 Intro
1:19 Identify Deform Bones
4:54 Check Bone Names
5:47 Duplicate Deform Bones
8:52 Set Copy Transforms
14:10 Benefits
16:30 DEF Bones Hierarchy Explained
18:10 Parenting the DEF Bones
21:56 Parenting Test
23:40 Major Bone Types
24:21 DEF Names Check
25:08 Separate Controls and MCH
28:59 "Connective" Bones Check
31:38 MCH Bone Names
32:59 Controls Collections
37:10 Controls Sub-Collections
38:27 MCH Sub-Collections
42:21 Append Widgets
44:38 Bone Shape Orientations
49:10 Override Transform
50:55 Bone Shapes Continued
58:02 Selected & Acticve Bone Colors
1:01:38 DEF VS Controls

Taught by

CGDive

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