Overview
Explore various methods for organizing level designs and mechanics in game development through this 25-minute GDC Level Design Workshop session from 2018. Discover the use of spreadsheets, folder searches, and a specialized "level-search" tool as demonstrated by Nathan Fouts in his game Pig Eat Ball. Gain insights into efficiently managing and structuring hundreds of levels and game mechanics to streamline the development process and enhance overall game design.
Syllabus
Set this Game in Order: Organizing Hundreds of Levels and Mechanics
Taught by
GDC