Learn how to create a minimal example for the Sega 32X system in this 21-minute programming tutorial that demonstrates bitmap sprite creation and joystick-controlled movement. Master the fundamentals of cartridge file creation for emulator compatibility while following along with complementary text-based instructions and downloadable source code. Explore assembly programming concepts specific to the 32X hardware, focusing on sprite manipulation and basic input handling through practical, hands-on examples.
Overview
Syllabus
SH2 Lesson S2 - Sprite movement on the 32x
Taught by
ChibiAkumas