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Stanford University

Stanford Seminar - Interactive Biotechnology - Cloud Labs, Biotic Games, Museum Exhibits, DIY Kits

Stanford University via YouTube

Overview

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This seminar series features dynamic professionals sharing their industry experience and cutting edge research within the human-computer interaction (HCI) field. Each week, a unique collection of technologists, artists, designers, and activists will discuss a wide range of current and evolving topics pertaining to HCI.

Syllabus

Introduction.
What is the difference?.
What is the future difference?.
Galvanotaxis games with Paramecia.
Educational value of interactive toys Mechatronics.
II. Interactive smartphone microscopy.
Euglena Gracilis.
Biophysics of Euglena phototaxis.
Interactive smartphone DIY kit.
Pac Man - path tracing.
Cross-disciplinary building kit.
Inquiry - interactive microscopy.
Modeling / programming with Scratch.
User testing: Teachers and Children.
Trap a cell with light.
Drawing with light.
The view through the microscope.
Science: Interrogating color response.
Doodle / Art.
Self-activated Play / Experimentation.
Interaction through Eyepiece.
Kinect: Homunculus Dance with a Microbe.
V. Universal Programmability / Microcomputers / Swarm Robotics.
Spatial programming language.
Game "Bugs & Boxes" - Level 1: Erase barrier.
Game "Bugs & Boxes" - Level 1-3 level design.
Interactive control of micro-robotic swarms.
Universal programming language / Biotic "home computer" / Micro-robotics.
Cloud labs: Interactive online micro-aquarium.
Experiments: Each student vs. front of class.
Data analysis.
User study post test.
Scale: Biotic server farm and user management.
Stability: Auto monitoring framework.
Generality: Other online biology experiments.
Cloud lab in action.
Lego Robot: Biotic Processing Unit (BPU).
Generalized systems architecture.
Online cloud lab class: Biophysics of multi-cellular systems.
Example student project.
Logged user data and learning analytics.
Biotic mindstorms - a mini cloud.
Utility for biology cloud experimentation.
V. Generalizations and Biotic Processing Unit (BPU).
Architecture BPU (Biotic Processing Unit).
BPU performance metrics: "How many interesting experiments per time?".
Examples mutual information rates: Euglena turns away from light; response time 10 sec.
Ethical Analysis of Biotic Games.
Computer- vs. Bio-tech: 50 year lag.

Taught by

Stanford Online

Reviews

4.3 rating, based on 3 Class Central reviews

Start your review of Stanford Seminar - Interactive Biotechnology - Cloud Labs, Biotic Games, Museum Exhibits, DIY Kits

  • It is very helpful to understand “Biotechnology today is very similar to where computing technology used to be,” said Ingmar Riedel-Kruse, “Biological labs are housed in big buildings and the technology is hard to access,” he added. “But we are changing that. We are enabling people to interact with biological materials and perform experiments the way they interact with computers today. We call this interactive biotechnology.”

    In a second and similar effort, Riedel-Kruse developed a project to teach students how to design bioengineering devices by creating so-called biotic games using cells. This class also touched on the ethical principles of interacting with microorganisms for educational or entertainment purposes.
  • Profile image for Glingz
    Glingz
    The material is great and help me better understanding in Biotechnology. By joining this I have big admiration toward scientist who constantly provide new knowledge that useful for use.
  • Profile image for Vraj Jadav .V.
    Vraj Jadav .V.
    It is very helpfull for gaining some intro about biotechnology and its uses in different arears like for making games with living cells like euglina also it enhances the knowledge about biophysics , certain instruments and many more.

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