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Unreal Engine for Live Performance: Big Sand Case Study

Unreal Engine via YouTube

Overview

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Explore a fascinating case study from Unreal Fest Gold Coast 2024 that examines the intersection of live performance and Unreal Engine through the Big Sand project. Discover how musician and former triple j presenter Sally Coleman created an animated sci-fi band using Unreal Engine, motion capture, streaming, and networking techniques. Learn about the challenges and opportunities that arise when placing live performers into virtual environments and bringing real-time performance to physical venues with live audiences. The presentation delves into Big Sand's groundbreaking first live shows, which served as world-first experiments utilizing innovative applications of Unreal Engine for live audiences. Gain insights into how games, music, and live performance can unite through real-time technology in this 51-minute session.

Syllabus

Unreal Engine for Live Performance: Big Sand Case Study | Unreal Fest Gold Coast 2024

Taught by

Unreal Engine

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