Overview
Explore the challenges and solutions of rendering for virtual reality in this conference talk from NDC TechTown 2021. Dive into the integration of Qt 6 and the rendering hardware interface (RHI) with OpenXR for efficient Head Mounted Display interfacing. Learn about the ongoing research project to add Virtual Reality support to Qt Quick 3D, covering topics such as rendering to native graphics surfaces, 3D input, and physics engine integration. Discover the intricacies of HMD rendering with OpenXR API and Vulkan, performance considerations, hand controller input, and the implementation of physics and collisions in QML API. Gain valuable insights into the future possibilities of Qt Quick 3D for virtual reality development.
Syllabus
Intro
Agenda
Introduction: Scope
Introduction: Qt Quick What is Qt Quick 307
Introduction: OpenXR
Qt Quick: 3D - 2D
Qt Quick: Relationship to Window
Qt Quick: How to go Windowless
Qt Quick: OpenXR QML API
Rendering: Output Overview Head Mounted Display Buffers
HMD Rendering with OpenXR API Specific Details
HMD Rendering with Vulkan
Performance Considerations
Input: Hand Controllers
Physics and Collision: Why?
Physics and Collisions: QML API
Taught by
NDC Conferences