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IONIS

Gamifier son service

IONIS via IONIS

This course may be unavailable.

Overview

In this course, we will begin by studying why the video game fascinates product marketing. We'll dissect the behavior of the players to understand their motivations to play for tens or hundreds of hours in the same game.

It will consider the implementation of gamification with case studies of services that you will surely use it, and you did not know they were gamifiés. Finally, we will end up an ethical debate about the difference between motivation and manipulation, and how to avoid falling to the dark side of the force (although there, they have cookies).

Prerequisites

Recommended:

  • Good knowledge of marketing
  • Good knowledge of the ecosystem of applications (mobile and web)

Taught by

Anna-Livia Cardin-Gomart

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