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Explore the transition of Kirby gameplay into 3D with developers Shinya Kumazaki and Tatsuya Kamiyama in this less than 1-hour GDC talk.
Explore Bungie's transformation from traditional AAA box products to a modern Live service organization in this 1-2 hour GDC talk.
Learn from Graffiti Games' Alex Van Lepp on GDC about the power of key art in boosting marketing numbers, with a focus on Steam banners. Duration:
Explore the design process behind "The Last of Us Part II" with GDC's online material. Learn about level design, production, and player experience in just 1-2 hours.
Learn inclusive marketing strategies for indie games from Robot Teddy's Melissa Chaplin in this less than 1-hour GDC talk. Understand intersectionality and inclusivity in game marketing.
Explore the artistic processes behind 'Psychonauts 2' with Double Fine Productions' Lisette Titre-Montgomery in this less than 1-hour GDC talk.
Explore game design tips and tricks with Greg Lobanov in this GDC talk, focusing on creative problem-solving in the making of 'Chicory: A Colorful Tale'. Less than 1-hour workload.
Learn from Mohawk Games' Soren Johnson at GDC about reinvigorating the historical 4X genre by focusing on procedural characters and narrative. Duration: 1-2 hours.
Learn from GDC how Ember Lab's team developed VFX for 'Kena: Bridge of Spirits', enhancing themes of restoration and regrowth in under an hour.
Learn to develop climate-focused games with GDC's guide, offering a step-by-step method based on Ubisoft Positive Play's experience. Less than 1-hour workload.
Learn to speed up character creation in role-playing games using neural networks with this less than 1-hour material from GDC.
Learn to optimize your game or software's minimum viable product for success with Kongregate's Janessa Olson in this less than 1-hour GDC talk.
Explore how art, interface, and UX can create a "cinematic" gaming experience without camera cuts in this under 1-hour session by GDC.
GDC offers a concise session on understanding PC game sales using deep data and insights into the Steam Marketplace. Less than 1-hour workload.
Learn AI-based game design as an educational approach with GDC's talk. Gain insights from student games demonstrating design and technical innovation. Less than 1 hour.
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