Blender to Godot - Rigged Character Workflow

Blender to Godot - Rigged Character Workflow

CGDive via YouTube Direct link

Project overview

1 of 15

1 of 15

Project overview

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Blender to Godot - Rigged Character Workflow

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  1. 1 Project overview
  2. 2 Control Rig overview
  3. 3 Creating a Game Rig
  4. 4 GLTF export & import
  5. 5 3rd-person setup
  6. 6 Looping Animations
  7. 7 Making the character move & jump
  8. 8 Camera movement
  9. 9 Walk, Run, Crouch speed
  10. 10 Animations Setup
  11. 11 Idle, Walk, Run & Crouch
  12. 12 Jump animation
  13. 13 Stretch animation
  14. 14 Hiding the mouse cursor
  15. 15 Finishing touches

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