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Master retargeting in Blender with CGDive's guide, covering Auto-Rig Pro, Rigify, and custom rigs. Learn in just 1-2 hours.
Learn to create control rigs using the Mixamo addon for Blender with CGDive. Understand how to use Mixamo mocap data, combine animations, and avoid common pitfalls in under an hour.
Master Rokoko retargeting with CGDive's comprehensive guide, covering everything from basic to advanced techniques. Ideal for Blender users. (1-2 hours)
Learn to convert Blender's bendy bones to standard bones with CGDive's short, practical guide. Ideal for those familiar with Blender 2.9/3.0.
Learn to use Bonera, a new addon for Blender, to speed up rigging operations in less than an hour with CGDive.
Learn to create rigged/animated characters using Blender and Godot Engine with CGDive's material, including rig setup, GLTF export settings, and Godot setup.
Learn to use Rigify extensions in Blender with CGDive's guide. Discover how to download, install, and use new rigs in under an hour.
Learn to prepare Blender rigs for game engines with CGDive's short program. Understand game-ready rigs, installation, features, workflows, and troubleshooting.
Learn to create custom 3rd person character blueprints using Blender 2.8/2.9 to UE4 in less than an hour with CGDive.
Learn to manage multiple Blender versions using the Blender Launcher with CGDive's concise guide, requiring less than an hour of your time.
Improve your 3D modeling skills with CGDive's concise guide to enhancing mesh quality, covering scale, rotation, symmetry, and more in under an hour.
Learn character animation using Nonlinear Animation (NLA) in Blender 2.8/2.9 with CGDive. This less than 1-hour material covers everything from basic timing to complex NLA examples.
Master Blender's NLA Editor with CGDive's concise guide, covering interface navigation, key features, and settings. Ideal for animation beginners.
Learn the fundamentals of Blender's animation system with CGDive, covering key concepts like transforms, keyframes, and actions in under an hour.
Learn to tackle "squash and stretch" issues in game character design with CGDive's concise guide, featuring two practical methods using Blender.
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