Unsupervised Doodling and Painting with Generative Agents

Unsupervised Doodling and Painting with Generative Agents

Alan Turing Institute via YouTube Direct link

Intro

1 of 42

1 of 42

Intro

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Classroom Contents

Unsupervised Doodling and Painting with Generative Agents

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  1. 1 Intro
  2. 2 A brief history of AI
  3. 3 Computers
  4. 4 Programmable Computers
  5. 5 Computer Vision
  6. 6 Machine Learning
  7. 7 Examples
  8. 8 Data
  9. 9 reinforcement learning
  10. 10 example of reinforcement learning
  11. 11 Go
  12. 12 Cultural significance
  13. 13 Go schools
  14. 14 Complexity of Go
  15. 15 Media interest
  16. 16 Alphago
  17. 17 Optimization and Generation
  18. 18 Optimization
  19. 19 Generation
  20. 20 Infinite Variety
  21. 21 Human Creativity
  22. 22 Style Transfer
  23. 23 Realistic Generation
  24. 24 Example
  25. 25 Constraint Generation
  26. 26 Benefits of Learning
  27. 27 Training on Human Faces
  28. 28 Intermediate Steps
  29. 29 Discount Factor
  30. 30 Agent Drawing
  31. 31 Restricted Agents
  32. 32 Drawing Faces
  33. 33 Is art just taking painters input
  34. 34 Drawing a parallel to photography
  35. 35 Conceptual art vs abstract art
  36. 36 Can computers create art
  37. 37 The mimetic generation
  38. 38 Did people learn something
  39. 39 The significance of the move
  40. 40 The philosophical debate
  41. 41 Visual representation
  42. 42 Deepfakes

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