C# Job System and Compiler - High Performance Computation in Unity

C# Job System and Compiler - High Performance Computation in Unity

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Job dependencies

7 of 30

7 of 30

Job dependencies

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C# Job System and Compiler - High Performance Computation in Unity

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  1. 1 Introduction
  2. 2 C job system
  3. 3 Multithreading
  4. 4 Container types
  5. 5 Job system
  6. 6 Job parallel for
  7. 7 Job dependencies
  8. 8 Ondemand completion
  9. 9 C job scheduling
  10. 10 C job compiler
  11. 11 Purge op
  12. 12 The big question
  13. 13 Rotator components
  14. 14 Optimization
  15. 15 Component
  16. 16 Array
  17. 17 Memory Layout
  18. 18 The Problem
  19. 19 The Idea
  20. 20 The Component
  21. 21 Tuples
  22. 22 Arrays
  23. 23 Component Data
  24. 24 Transform Access
  25. 25 Dependencies
  26. 26 Conclusion
  27. 27 When
  28. 28 Performance gains
  29. 29 Double precision vectors
  30. 30 Compiler

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