Overview
This course delves into the future of high-performance computation in Unity using the C# job system and compiler. By the end of the course, learners will understand the concepts of multithreading, container types, job scheduling, job dependencies, optimization, memory layout, and performance gains. The teaching method involves a deep dive into various topics related to the C# job system and compiler. This course is intended for individuals interested in enhancing their Unity development skills and optimizing computational performance within Unity projects.
Syllabus
Introduction
C job system
Multithreading
Container types
Job system
Job parallel for
Job dependencies
Ondemand completion
C job scheduling
C job compiler
Purge op
The big question
Rotator components
Optimization
Component
Array
Memory Layout
The Problem
The Idea
The Component
Tuples
Arrays
Component Data
Transform Access
Dependencies
Conclusion
When
Performance gains
Double precision vectors
Compiler
Taught by
Unity