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Explore all talks and presentations from Unite. Dive deep into the latest insights, research, and trends from the world's leading experts.
Explore augmented reality's potential and challenges with Unity's under 1-hour material. Learn to create valuable products using Hololens and Unity, with a live AR UI design demo.
Explore Unity's physics systems and workflows with a focus on Havok Physics. Gain insights into design considerations, content authoring, and achieving optimal performance in DOTS-based projects.
Learn Unity's tools and techniques for identifying and fixing performance issues in less than an hour, with real-life examples and best practice advice.
Learn to solve game-related math problems using Unity.Mathematics, including building matrices, manipulating rotations, and migrating code. Less than 1-hour workload.
Learn to create stunning real-time global illumination in Unity using NVIDIA RTXGI in less than an hour, with insights on lighting, modeling, and performance.
Explore how Daimler Protics uses mixed and augmented reality for automotive production, training, and marketing in this short Unity program. Learn about the challenges faced and solutions provided.
Explore high-fidelity graphics for high-end platforms with Unity's High-Definition Render Pipeline. Learn about lighting, reflections, and more in under an hour.
Improve your VR content's rendering quality with Unity's under 1-hour material. Learn to avoid common pitfalls and apply effective solutions from ARM's Ryan O'Shea.
Learn the basics of lightmapping with Unity, tackling common issues and exploring new features. Material can be completed in under an hour.
Learn Unity's role in film and animation pipelines, focusing on data transfer from external sources, with Unity's Chris Redmann. Less than 1-hour workload.
Learn to extend the Animation Rigging package with C# for precise gameplay results in Unity, with less than an hour of material from developer Sven Santema.
Learn to control skeletal animation at runtime with Unity's Animation Rigging package. Ideal for animators, rigging artists, and developers. Less than 1 hour.
Learn to manage input controls in Unity with ease and consistency across devices in less than an hour, guided by Unity developer Rene Damm.
Learn to combine the right KPIs with best-practice game design to maximize your game's potential with Unity's less than 1-hour material.
Learn to optimize mobile game performance with Unity, focusing on shaders, shadow rendering, and VFX. Insights from Plarium's experiences included. Under 1hr.
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