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Explore all talks and presentations from Unite. Dive deep into the latest insights, research, and trends from the world's leading experts.
Learn to host AAA multiplayer experiences with Multiplay in less than an hour with Unity. Gain insights from EA/Respawn Entertainment and Unity Technologies experts.
Explore the future of matchmaking in multiplayer games with Unity and Google. Learn about open-source projects and get involved in less than an hour.
Learn environmental design techniques for photo-real worldbuilding with Unity. Explore photogrammetry, lighting, rendering, and more in under an hour.
Explore the latest features in Unity Particle System, learn optimization best practices, and create convincing VFX in Unity. Offered by Unity, it takes less than an hour.
Learn the basics of lightmapping and Progressive Lightmapper in Unity, solve common issues, and explore the future of lightmapping. Offered by Unity, it takes less than an hour.
Learn to develop mixed reality apps for HoloLens and immersive headsets using Mixed Reality Toolkit – Unity (MRTK) in less than an hour with Unity.
Learn from Unity's Spotlight team on how to track performance and memory issues, and create garbage-free UI. Less than 1-hour workload.
Learn to optimize mobile VR performance using the Lightweight Render Pipeline with Unity. Ideal for building experiences for standalone VR headsets like Oculus Go. Less than 1-hour workload.
Learn how to build environments for autonomous vehicle training with Unity in less than an hour. Gain insights into simulation systems, workflows, and sensor simulations.
Learn to troubleshoot memory-related issues with Unity's Memory Profiler in less than an hour, guided by software developer Grzegorz Wojciechowski.
Dive deep into Unity's new prefab features with this under 1-hour material. Understand prefab modes, overrides, unpacking, and variants for better implementation decisions.
Explore Unity's Entity Component System (ECS) with this under 1-hour material by Unity. Learn to implement ECS and C# Job System, understand their benefits, and unlock the power of modern CPUs.
Learn to manage game assets and optimize performance with Unity's new Addressable Asset system in under an hour. Explore common use cases and improve your project workflow.
Learn to utilize Unity's Scriptable Objects feature effectively with specific examples from Schell Games. Master extensible systems and data patterns in 1-2 hours.
Learn how to render over 10,000 objects for low-end mobile devices using Unity in less than an hour, with insights from Disruptor Beam's Graphics and Client Architect.
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