Unity Asset Workflows for Film and Animation Pipelines

Unity Asset Workflows for Film and Animation Pipelines

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Intro

1 of 38

1 of 38

Intro

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Classroom Contents

Unity Asset Workflows for Film and Animation Pipelines

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  1. 1 Intro
  2. 2 Production Pipelines
  3. 3 Where does Unity fit in the production pipeline?
  4. 4 What are the industry standard formats?
  5. 5 Requirements
  6. 6 Starting with Alembic
  7. 7 Houdini Alembic Output
  8. 8 Maya Alembic Output
  9. 9 Starting with USD
  10. 10 Houdini USD Output
  11. 11 Maya USD Output
  12. 12 Start with Alembic import
  13. 13 Alembic caveats
  14. 14 Alembic Components
  15. 15 Alembic Stream Player
  16. 16 USD Import
  17. 17 USD Asset - Simple
  18. 18 USD Asset - Advanced
  19. 19 C# Scripting
  20. 20 USD Variant Sets
  21. 21 USD Payloads
  22. 22 Alembic Timeline workflow
  23. 23 Alembic Unity Animation Workflow
  24. 24 USD Timeline workflow
  25. 25 Why choose one over other?
  26. 26 Look Development
  27. 27 Layout
  28. 28 Previz
  29. 29 USD Static Geometry
  30. 30 USD Recorder
  31. 31 USD Overrides
  32. 32 Geometry export caveats
  33. 33 Camera export
  34. 34 Unity Recorder
  35. 35 AOV Recorder
  36. 36 Render Images
  37. 37 Where can you go from here?
  38. 38 Conclusion

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