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YouTube

Unity Asset Workflows for Film and Animation Pipelines

Unity via YouTube

Overview

This course covers the necessary methods and steps for integrating Unity into film and animation pipelines, focusing on industry standard technologies like Universal Scene Description (USD) and Alembic. By the end of the course, learners will be able to import data from external sources into Unity and export content out of Unity. The course teaches skills such as working with Alembic and USD formats, C# scripting, timeline workflows, look development, layout, and rendering techniques. The teaching method includes practical demonstrations and examples. This course is intended for individuals interested in using Unity for film and animation production, especially those looking to understand asset workflows in the industry.

Syllabus

Intro
Production Pipelines
Where does Unity fit in the production pipeline?
What are the industry standard formats?
Requirements
Starting with Alembic
Houdini Alembic Output
Maya Alembic Output
Starting with USD
Houdini USD Output
Maya USD Output
Start with Alembic import
Alembic caveats
Alembic Components
Alembic Stream Player
USD Import
USD Asset - Simple
USD Asset - Advanced
C# Scripting
USD Variant Sets
USD Payloads
Alembic Timeline workflow
Alembic Unity Animation Workflow
USD Timeline workflow
Why choose one over other?
Look Development
Layout
Previz
USD Static Geometry
USD Recorder
USD Overrides
Geometry export caveats
Camera export
Unity Recorder
AOV Recorder
Render Images
Where can you go from here?
Conclusion

Taught by

Unity

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