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YouTube

Unity for Film and Animation - Product Roadmap and Q&A

Unity via YouTube

Overview

This course provides an overview of upcoming features, enhancements, packages, templates, and integrations in Unity for film and animation. It covers the different solutions Unity offers for this industry and includes a Q&A session. The course teaches skills such as using Unity 2018.3 for film, DCC roundtrip, Mesh Sync, Shader Graph, Timeline, HDRP, VFX Graph, Python, and Post Processing v3. The teaching method includes presentations, demonstrations, and a Q&A session. The course is intended for individuals using Unity for film and animation or those interested in learning about Unity's offerings for this industry.

Syllabus

Intro
Unity 4 (2011)
Unite LA 2016, first Unity for film panel
Who and what
Development axis
6 pillars of development
Unity Film & TV team
Business model
Film & TV ecosystem
Learn
Unity 2018.3, the first stone of Unity for Film.
2018.3. DCC roundtrip
2018.3. Live link with DCC: Mesh Sync
2018.3: Unscaled Blendshapes
2018.3: Improved production workflow
2018.3: Pro builder and polybrush
2018.3: Shader Graph
2018.3: Custom textures
2018.3: Timeline
2018.3: HDRP (preview)
2018.3: HDRP for film: Rendering to 11
2018.3: Global Illumination / Indirect lighting
2018.3: Photography
2018.3: Post processing stack
2018.3: VFX Graph (preview)
Roadmap (2019.1)
2019.1: Python
2019.1: Post processing v3
Plan of intent (beyond 2019.1)

Taught by

Unity

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