Unity for Film and Animation - Product Roadmap and Q&A

Unity for Film and Animation - Product Roadmap and Q&A

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Intro

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1 of 29

Intro

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Unity for Film and Animation - Product Roadmap and Q&A

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  1. 1 Intro
  2. 2 Unity 4 (2011)
  3. 3 Unite LA 2016, first Unity for film panel
  4. 4 Who and what
  5. 5 Development axis
  6. 6 6 pillars of development
  7. 7 Unity Film & TV team
  8. 8 Business model
  9. 9 Film & TV ecosystem
  10. 10 Learn
  11. 11 Unity 2018.3, the first stone of Unity for Film.
  12. 12 2018.3. DCC roundtrip
  13. 13 2018.3. Live link with DCC: Mesh Sync
  14. 14 2018.3: Unscaled Blendshapes
  15. 15 2018.3: Improved production workflow
  16. 16 2018.3: Pro builder and polybrush
  17. 17 2018.3: Shader Graph
  18. 18 2018.3: Custom textures
  19. 19 2018.3: Timeline
  20. 20 2018.3: HDRP (preview)
  21. 21 2018.3: HDRP for film: Rendering to 11
  22. 22 2018.3: Global Illumination / Indirect lighting
  23. 23 2018.3: Photography
  24. 24 2018.3: Post processing stack
  25. 25 2018.3: VFX Graph (preview)
  26. 26 Roadmap (2019.1)
  27. 27 2019.1: Python
  28. 28 2019.1: Post processing v3
  29. 29 Plan of intent (beyond 2019.1)

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