Coding Adventure: Ray Tracing

Coding Adventure: Ray Tracing

Sebastian Lague via YouTube Direct link

Intro

1 of 22

1 of 22

Intro

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Coding Adventure: Ray Tracing

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  1. 1 Intro
  2. 2 Cameras and Rays
  3. 3 The Pixel Shader
  4. 4 Drawing a Sphere
  5. 5 Multiple Spheres, and Colour!
  6. 6 Two Types of Reflections
  7. 7 Experimenting with Randomness
  8. 8 Random Hemisphere Directions
  9. 9 The Trace Function
  10. 10 Testing Lights
  11. 11 Chair Thief
  12. 12 Progressive Rendering
  13. 13 A Simple Sky
  14. 14 Lambert’s Cosine Law
  15. 15 Cosine Weighted Rays
  16. 16 Triangles
  17. 17 Some Tests
  18. 18 Specular Reflections
  19. 19 Tomatoes and Glossiness
  20. 20 Blur and Anti-Aliasing
  21. 21 Depth of Field
  22. 22 The End

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