Creating a Third-Person Zombie Shooter with DOTS

Creating a Third-Person Zombie Shooter with DOTS

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Intro

1 of 38

1 of 38

Intro

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Creating a Third-Person Zombie Shooter with DOTS

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  1. 1 Intro
  2. 2 Presentation Structure
  3. 3 Survival game
  4. 4 Multiplayer
  5. 5 Modding
  6. 6 MVC Architecture
  7. 7 World Objects
  8. 8 Tree Data
  9. 9 Archetype Shank
  10. 10 Entity
  11. 11 Instantiating objects
  12. 12 Recap
  13. 13 Zombies
  14. 14 Enemies
  15. 15 Updating Zombies
  16. 16 Query
  17. 17 Query Example
  18. 18 CPU Cache
  19. 19 Cache Lines
  20. 20 Prefetching
  21. 21 Faster
  22. 22 Results
  23. 23 Job System
  24. 24 Job System Example
  25. 25 Scheduling
  26. 26 ExitGood
  27. 27 JobSystem
  28. 28 Burst Compiler
  29. 29 Magic
  30. 30 Multiple Data Instruction
  31. 31 Birth Compiler
  32. 32 Performance gains
  33. 33 Summary
  34. 34 Stress test
  35. 35 Game objects dead
  36. 36 Hybrid objects
  37. 37 Dataoriented objects
  38. 38 Questions

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