Stable Diffusion- Applying ControlNet to Character Design - Part 1

Stable Diffusion- Applying ControlNet to Character Design - Part 1

kasukanra via YouTube Direct link

Intro

1 of 63

1 of 63

Intro

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Classroom Contents

Stable Diffusion- Applying ControlNet to Character Design - Part 1

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  1. 1 Intro
  2. 2 ControlNet Overview
  3. 3 List of necessary tools
  4. 4 Part 1 ControlNet models
  5. 5 OpenPose model
  6. 6 Depth, Segmentation, Normal pass explanation
  7. 7 Depth pass
  8. 8 Segmentation pass
  9. 9 Normal pass
  10. 10 Canny edge detect
  11. 11 HED
  12. 12 MLSD
  13. 13 Scribble
  14. 14 Part 2 Pose Editors
  15. 15 OpenPose Editor
  16. 16 Detect pose from image
  17. 17 Testing out the open pose skeleton
  18. 18 Creating the second template skeleton
  19. 19 Testing out the second skeleton
  20. 20 Creating the third template skeleton
  21. 21 Posing the fourth template skeleton
  22. 22 Combining all templates into a reference sheet
  23. 23 Batch sourcing concepts
  24. 24 Posing in 3D Blender
  25. 25 Blender Introduction
  26. 26 How to pose the rig
  27. 27 Pose fundamentals
  28. 28 Starting to pose
  29. 29 Saving pose to pose library
  30. 30 Balancing the pelvis with the torso
  31. 31 Positioning the head
  32. 32 Moving the legs and feet into position
  33. 33 Positioning the arms
  34. 34 Basic gesture of the hand
  35. 35 Applying gesture in 3D
  36. 36 Setting up the camera
  37. 37 Rendering passes
  38. 38 Multiple ControlNets
  39. 39 Brainstorming base designs
  40. 40 Selecting the base design
  41. 41 Double-checking the effect of multiple controlnets
  42. 42 Cleaning the base image first pass
  43. 43 Inpainting the face first pass
  44. 44 Rendering new hand passes
  45. 45 Generating new hands using blender passes
  46. 46 Photobashing hands
  47. 47 Sanity check to see if limbs match up with image
  48. 48 Content aware fill
  49. 49 Technique to match color/skin tones on photobash assets
  50. 50 Inpainting the hands
  51. 51 Creating an inpainting model
  52. 52 Starting final touches
  53. 53 Adding compositional elements
  54. 54 Generating first compositional element
  55. 55 Generating second compositional element
  56. 56 Upscaling/inpainting the face second pass
  57. 57 Final face adjustments
  58. 58 Adjusting values
  59. 59 Lighting the scene
  60. 60 Adding bloom
  61. 61 Camera raw filter
  62. 62 Light rays/god rays
  63. 63 Wrapping up

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