The Lost Art of Software Design

The Lost Art of Software Design

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Introduction

1 of 14

1 of 14

Introduction

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Classroom Contents

The Lost Art of Software Design

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  1. 1 Introduction
  2. 2 Diagrams
  3. 3 Upfront Design
  4. 4 What are your boxes
  5. 5 Why dont you use UML
  6. 6 Whats wrong with diagrams
  7. 7 Architecture diagrams
  8. 8 Tech decisions
  9. 9 Up front design
  10. 10 Significant decisions
  11. 11 A ubiquitous language
  12. 12 System context diagrams
  13. 13 Spark meaningful questions
  14. 14 Risk storming

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