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Classroom Contents
Unity for the Enterprise Developer
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- 1 Intro
- 2 Game engine
- 3 Lots of reasons to try it...
- 4 Stating the obvious
- 5 Building blocks
- 6 Game objects
- 7 Prefabs
- 8 Types of asset
- 9 Asset store
- 10 Serialisation
- 11 Asset database
- 12 Meta files
- 13 Why is it "scripting"?!
- 14 MonoBehaviour
- 15 Event functions
- 16 Serialised fields
- 17 Other script components
- 18 Libraries
- 19 Packages
- 20 Project files
- 21 Magic folders
- 22 Everything always targets the Editor
- 23 Unity version
- 24 Mono version
- 25 Target runtime version
- 26 C# versions
- 27 Building standalone players
- 28 How does Unity support a new platform?
- 29 Debugging devices
- 30 New architecture