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Coursera Project Network

Implementing Hangman Game Using Basics of Python 3

Coursera Project Network via Coursera

Overview

In this 1-hour long project-based course, you will learn how to get input from the user and then display it in a separate line and use different data types to store the variables in them. You will also be able to use the if conditions to let the program make decisions whether the player guessed a correct character or not and keeping track that the number of turns is not zero. In addition, you will be able to implement the definite type of loops, that will be used to continue the game. By the end of the project, you will get to know and implement recursive function, that will help having a more user friendly game. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Syllabus

  • Project Overview
    • By the end of this project, you will create a hangman game. Just like the real game, you will hard code a word, and the player will have 10 turns to guess the correct characters. Throughout the project, you will be able to use the basic concepts of Python in developing a software version of the Hangman game. Python is an open-source programming language that was designed to be simple to read and write. It is compatible with major platforms and systems. It is used in developing Website or software applications as well as machine learning programs.

Taught by

Yasmeen Abdelghani

Reviews

4.6 rating at Coursera based on 28 ratings

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