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Getting Started With Cinema 4D

via Independent


Getting Started With Cinema 4D is part of the "Cineversity Getting Started Series" by Maxon, the official creators of Cinema 4D. This course is an ideal entry point for novices venturing into the realm of 3D modeling and animation.

Led by E.J. Hassenfratz, the creative director at School of Motion, this course offers a thorough walkthrough of Cinema 4D. It's designed as a project-based course, wherein you'll be guided through the software's fundamentals while working on a character animation project from start to finish. What's more, you'll get hands-on experience with project files created with Cinema 4D 25.

In Hassenfratz's words, “By the end of this series, you should be comfortable working inside of Cinema 4D and be well-equipped with enough foundational knowledge to strike out and explore further on your own."


  • Series Overview & Objectives
  • Getting Comfortable in C4D
  • Modeling Objects with Primitives
  • Intro to Deformers
  • Mirroring Geometry
  • Modeling the Splines and Generators
  • Introduction to Fields
  • Creating Animated Seaweed
  • Modeling Stylized Cartoon Rocks
  • Volume Modeling Stylized Cartoon Coral
  • Introduction to the Placement Tools
  • Introduction to Organic Modeling Techniques
  • Introduction to MoGraph
  • Introduction to Materials
  • Introduction to UVs and BodyPaint
  • Introduction to 3D Lighting Workflows
  • Adding Squash and Stretch Animation
  • Animating a Simple Camera Move
  • Scene Management
  • Intro to Render Settings
  • Intro to Multi-Pass Settings
  • Intro to Magic Bullet Looks
  • Intro to Takes and Render Tokens

Taught by

E.J. Hassenfratz


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