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Game Character Animation in Maya and Unity

via Pluralsight


Break down a character rig and then dive into the animation process by creating walk and run cycles.

In this course, Game Character Animation in Maya and Unity, you will learn the foundations of creating great game animation inside of Maya. First, you will learn the importance of breaking down and understanding a character rig. After that, you'll dive into the animation process, by creating a walk cycle, an important staple in nearly all games. Through the process of establishing and defining the key poses of the walk cycle, you will take that same skillset into creating a run cycle. Finally, you'll learn how to animate an idle, utilizing a more straight-ahead or layered approach. With all the animations created you'll wrap up the course by exporting and implementing the animations into Unity. By the end of this course, you'll have the skills and confidence to create your own game animations in Maya and Unity.

  • Course Overview
  • Breaking down the Character Rig
  • Animating the Walk Cycle
  • Animating the Run Cycle
  • Animating the Idle
  • Maya to Unity

Taught by

Mark Masters

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