Overview
This course focuses on exploring WebGL in p5.js through live sessions. By the end of the course, learners will be able to create custom shapes in WebGL, work with textures using the createGraphics function, load models and OBJ files, and tackle coding challenges related to 3D knots. The teaching method involves live demonstrations and coding challenges. This course is intended for individuals interested in advancing their skills in WebGL programming using p5.js.
Syllabus
- createGraphics function.
- Textures with createGraphics function.
- loadModel and OBJ fileS.
- Coding Challenge: 3D knots.
- Custom Shapes in WebGL with p5.js.
Taught by
The Coding Train