Overview
This course covers various research papers presented at IEEE VR 2022 related to haptics in virtual reality. The learning outcomes include understanding redirection detection thresholds, weight simulation devices, level design workflows, repurposing haptic proxies, mitigating haptic device failure modes, and exploring pseudo-weight in augmented reality. The course teaches skills such as conducting user studies, designing substitutional reality levels, comparing game workflows, and implementing haptic feedback techniques. The teaching method involves presenting research papers and facilitating discussions. The intended audience for this course includes researchers, developers, and practitioners in the field of virtual reality and haptics.
Syllabus
Intro
User Study
Strobe
Study
Introduction
What is substitutional reality
LevelSR
Study Introduction
Game Comparison
Workflow
Body warping vs change blindness remapping
Understanding and mitigating encounter type of haptic devices
Pseudoweight in Augmented Reality Extended Displays
Discussion
Taught by
IEEE Virtual Reality Conference