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Learning Animation in Source Filmmaker - The Absolute Basics of Animation

TTMR via YouTube

Overview

Learn the absolute basics of 3D animation in Source Filmmaker through this tutorial. The course covers topics such as understanding 3D animation, utilizing the graph editor, manipulating splines, adjusting tangents, and animating a basic ball bounce. The teaching method involves practical exercises and demonstrations. This course is designed for beginners who are new to animating in Source Filmmaker and want to grasp the fundamental concepts of animation.

Syllabus

- wow it was close
- PLEASE WATCH THE VALVE TUTORIALS BEFORE THIS
- How 3D Animation Works
- The Bouncing Ball Exercise
- Adjusting Spline Tangents, Movement over Time in the Graph Editor
- Adjusting the Timing of an Animation
- Tangents
- Another way: Bouncing Ball with Tangents and Inbetweens
- Adding Inbetweens to Detail Movement
- Refining and Adding Animation on Specific Axis
- #6: Slow-In and Slow-Out
- #7: Arcs
- Outro and Why it's Important to Know the Basics

Taught by

TTMR

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