Overview
Learn to create a realistic fireball simulation using Blender v3.0.0 alpha and the Cycles X engine. Develop a custom fire shader, apply smooth glow in the compositor, and explore advanced tips. The course covers smoke settings, fire creation, emitter animation, domain tweaking, smoke resolution, volumetric shading, rendering, and video file export. The teaching method involves a tutorial video with real-time animation demonstrations. This course is intended for individuals interested in 3D animation, Blender software, and special effects creation.
Syllabus
No smoke without fire!
Downloads and save data
Getting familiar with smoke settings
Creating fire
Animating the emitter
Tweaking the domain
Creating previews
Increasing the smoke resolution
Volumetric shading setup
Rendering the simulation
Adding glow in the compositor
Working with EXR sequences
Exporting the video file
The advanced part!
Taught by
Polyfjord