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YouTube

Vulkan in C++

via YouTube

Overview

This course on Vulkan in C++ aims to introduce learners to the Vulkan API without requiring prior knowledge of other graphics APIs. The course covers a wide range of topics including VkInstance, VkPhysicalDevice, VkDevice, VkQueue, GLFW installation, shader compilation, pipeline creation, render passes, command buffers, and more. The teaching method involves a tutorial-style approach with hands-on examples and code implementation. This course is intended for individuals interested in graphics programming, specifically in utilizing Vulkan API with C++.

Syllabus

Vulkan Tutorial [001] - Einführung.
Vulkan Tutorial [002] - Installation.
Vulkan Tutorial [003] - Visual Studio Solution.
Vulkan Tutorial [004] - VkApplicationInfo.
Vulkan Tutorial [005] - VkInstanceCreateInfo.
Vulkan Tutorial [006] - VkInstance & vkCreateInstance [GERMAN].
Vulkan Tutorial [007] - Errorhandling in Vulkan [GERMAN].
Vulkan Tutorial [008] - vkEnumeratePhysicalDevices & VkPhysicalDevice.
Vulkan Tutorial [009] - VkPhysicalDeviceProperties.
Vulkan Tutorial [010] - VkPhysicalDeviceFeatures.
Vulkan Tutorial [011] - VkPhysicalDeviceMemoryProperties.
Vulkan Tutorial [012] - VkQueueFamilyProperties.
Vulkan Tutorial [013] - VkDeviceQueueCreateInfo.
Vulkan Tutorial [014] - VkDeviceCreateInfo.
Vulkan Tutorial [015] - VkDevice & vkCreateDevice.
Vulkan Tutorial [016] - Layers.
Vulkan Tutorial [017] - Extensions.
Vulkan Tutorial [018] - Aufräumen.
Vulkan Tutorial [019] - VkQueue.
Vulkan Tutorial [020] - VkSurfaceKHR für Windows.
Vulkan Tutorial [021] - GLFW installieren.
Vulkan Tutorial [022] - GLFW Fenster erstellen.
Vulkan Tutorial [023] - GLFW surface erstellen.
Vulkan Tutorial [024] - VkSurfaceCapabilitiesKHR.
Vulkan Tutorial [025] - VkSurfaceFormatKHR.
Vulkan Tutorial [026] - VkPresentModeKHR.
Vulkan Tutorial [027] - VkSwapchainCreateInfoKHR.
Vulkan Tutorial [028] - VkSwapchainKHR.
Vulkan Tutorial [029] - VkImage aus VkSwapchainKHR.
Vulkan Tutorial [030] - VkImageViewCreateInfo.
Vulkan Tutorial [031] - VkImageView.
Vulkan Tutorial [032] - Pipeline Theorie.
Vulkan Tutorial [033] - Erster Vertexshader.
Vulkan Tutorial [034] - Erster Fragmentshader.
Vulkan Tutorial [035] - Shader zu SPIR-V compilen.
Vulkan Tutorial [036] - Shader in Arbeitsspeicher laden.
Vulkan Tutorial [037] - VkShaderModuleCreateInfo.
Vulkan Tutorial [038] - vkCreateShaderModule & vkDestroyShaderModule.
Vulkan Tutorial [039] - VkPipelineShaderStageCreateInfo.
Vulkan Tutorial [040] - VkPipelineVertexInputStateCreateInfo.
Vulkan Tutorial [041] - VkPipelineInputAssemblyStateCreateInfo.
Vulkan Tutorial [042] - VkViewport.
Vulkan Tutorial [043] - Scissor.
Vulkan Tutorial [044] - VkPipelineViewportStateCreateInfo.
Vulkan Tutorial [045] - VkPipelineRasterizationStateCreateInfo.
Vulkan Tutorial [046] - VkPipelineMultisampleStateCreateInfo.
Vulkan Tutorial [047] - VkPipelineColorBlendAttachmentState.
Vulkan Tutorial [048] - VkPipelineColorBlendStateCreateInfo.
Vulkan Tutorial [049] - VkPipelineLayoutCreateInfo.
Vulkan Tutorial [050] - vkCreatePipelineLayout & vkDestroyPipelineLayout.
Vulkan Tutorial [051] - VkAttachmentDescription.
Vulkan Tutorial [052] - VkAttachmentReference.
Vulkan Tutorial [053] - VkSubpassDescription.
Vulkan Tutorial [054] - VkRenderPassCreateInfo.
Vulkan Tutorial [055] - vkCreateRenderPass & vkDestroyRenderPass.
Vulkan Tutorial [056] - VkGraphicsPipelineCreateInfo.
Vulkan Tutorial [057] - vkCreateGraphicsPipelines & vkDestroyPipeline.
Vulkan Tutorial [058] - VkFramebufferCreateInfo.
Vulkan Tutorial [059] - vkCreateFramebuffer & vkDestroyFramebuffer.
Vulkan Tutorial [060] - VkCommandPoolCreateInfo.
Vulkan Tutorial [061] - vkCreateCommandPool & vkDestroyCommandPool.
Vulkan Tutorial [062] - VkCommandBufferAllocateInfo.
Vulkan Tutorial [063] - vkAllocateCommandBuffers & vkFreeCommandBuffers.
Vulkan Tutorial [064] - VkCommandBufferBeginInfo.
Vulkan Tutorial [065] - vkBeginCommandBuffer & vkEndCommandBuffer.
Vulkan Tutorial [066] - VkRenderPassBeginInfo.
Vulkan Tutorial [067] - vkCmdBeginRenderPass & vkCmdEndRenderPass.
Vulkan Tutorial [068] - vkCmdBindPipeline.
Vulkan Tutorial [069] - vkCmdDraw.
Vulkan Tutorial [070] - VkSemaphoreCreateInfo.
Vulkan Tutorial [071] - VkSemaphore.
Vulkan Tutorial [072] - vkAcquireNextImageKHR.
Vulkan Tutorial [073] - VkSubmitInfo.
Vulkan Tutorial [074] - vkQueueSubmit.
Vulkan Tutorial [075] - VkSubpassDependency.
Vulkan Tutorial [076] - VkPresentInfoKHR.
Vulkan Tutorial [077] - vkQueuePresentKHR !!!Die Geburt des Dreiecks!!!.
Vulkan Tutorial [078] - Was bisher geschah....
Vulkan Tutorial [079] - Shader bei compile direkt mit compilen.
Vulkan Tutorial [080] - Kommunikation zwischen Shadern.
Vulkan Tutorial [081] - Refactoring: StartVulkan in schöner.
Vulkan Tutorial [082] - Swapchain Recreation: Resizable Window.
Vulkan Tutorial [083] - Dynamic States.
Vulkan Tutorial [084] - GLM Installation.
Vulkan Tutorial [085] - Vertex Buffer Einleitung.
Vulkan Tutorial [086] - VkVertexInputBindingDescription.
Vulkan Tutorial [087] - VkVertexInputAttributeDescription.
Vulkan Tutorial [088] - VkPipelineVertexInputStateCreateInfo anpassen.
Vulkan Tutorial [089] - VkBufferCreateInfo.
Vulkan Tutorial [090] - vkCreateBuffer & vkDestroyBuffer.
Vulkan Tutorial [091] - VkMemoryRequirements.
Vulkan Tutorial [092] - VkMemoryAllocateInfo.
Vulkan Tutorial [093] - vkAllocateMemory & vkFreeMemory.
Vulkan Tutorial [094] - vkBindBufferMemory.
Vulkan Tutorial [095] - vkMapMemory & vkUnmapMemory.
Vulkan Tutorial [096] - vkCmdBindVertexBuffers.
Vulkan Tutorial [097] - Staging Buffers.
Vulkan Tutorial [098] - Index Buffers.
Vulkan Tutorial [099] - Transformationsmatrix.
Vulkan Tutorial [100] - Zum ersten mal 3D! Uniform Buffers.
Vulkan Tutorial [101] - Ein kleines bisschen refactorn.
Vulkan Tutorial [102] - Bilder mit STB laden.
Vulkan Tutorial [103] - Bilder rendern mit Samplern.
Vulkan Tutorial [104] - Refactoring.
Vulkan Tutorial [105] - Depth Image / Depth buffer / Z-Buffer.
Vulkan Tutorial [106] - 3D Model laden und rendern via OBJ Datei.
Vulkan Tutorial [107] - Phong-Shading Theorie.
Vulkan Tutorial [108] - Phong-Shading Praxis.
Vulkan Tutorial [109] - Ein wenig Bugs fixen.
Vulkan Tutorial [110] - Cartoon Shader.
Vulkan Tutorial [111] - Push Constants.
Vulkan Tutorial [112] - Splitscreen.
Vulkan Tutorial [113] - Pipeline Refactoring.
Vulkan Tutorial [114] - Wireframe.
Vulkan Tutorial [115] - Normal Maps.

Taught by

Brotcrunsher

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